Assassins Creed Valhalla Settlement Upgrade Guide
Upgrading your settlement in AC Valhalla reaps many rewards and benefits. This Assassins Creed Valhalla Settlement Upgrade Guide explains what buildings can be constructed and what function each building serves, giving you the information so you can decide what’s best to build first in your new home.
After you arrive in England you will be tasked with performing a Raid. Once the Raid is completed you will have enough supplies to upgrade and build your first settlement building. The first building you must construct is the Blacksmith. After that, different buildings become available depending on your Renown and Encampment level.
What Buildings To Construct First?
All of the buildings with the Settlement have a value. Each and every building you construct does benefit the Raven Clan one way or another. However, there are definitely upgrades that are better purchased early in the game. While a lot of it depends on personal preference and playstyle, we’ve highlighted the positives for building the following:
- Hidden Ones Bureau – Unlocks a brand new mission chain and has Books of Knowledge as rewards
- Blacksmith – Allows you to upgrade your equipment
- Cartographer – Maps for collectibles although there’s plenty of guides as a substitute.
- Seers Hut – Opens an alternative story arc that’s fantastic.
The others are useful but are not so time sensitive. The Food Buff buildings are a nice touch but not required on lower difficulty settings. The Barracks allows you to recruit friends’ characters to your team. The Museum and Hunting Lodge are collectible based but do not need to be built in order to find the items/creatures. Fishing isn’t overly rewarding but if you enjoy it, build it up. Ultimately, it’s up to you.
Blacksmith
The Blacksmith is the first building you must construct. It costs 400 Supplies and 30 Raw Materials. It allows you to upgrade, enhance, and improve your weapons and equipment in exchange for increasingly rare metal ingots.
Hidden Ones Bureau
This building costs 400 Supplies and 30 Raw Materials. Constructing this first, after the Blacksmith is a good idea as it offers additional missions and rewards. However, you cannot build the Hidden Ones Bureau until a certain point in the story. After you pledge allegiance on the Alliance map, Hytham will appear at the Hidden Ones Bureau. Speak with him and then you can build the Hidden Ones Bureau. Once unlocked, the first mission unlocks the Leap of Faith.
Barracks
The Barracks is available to construct once the Blacksmith has been built. It costs 400 Supplies and 30 Raw Materials. It allows you to create and recruit Jomsvikingr, and manage your Crew. A Jomsviking is a character you can create that can be hired to join other players’ crew, returning rewards to you if successful.
Trading Post
The Trading Post costs 400 Supplies and 3 Raw Materials. It let’s you buy and sell items with a Trader at your settlement. It’s better than regular trading spots as you can purchase new tattoos, hairstyles, ship cosmetics, and other unique items.
Stable & Aviary
The Stable & Aviary costs 400 Supplies and 30 Raw Materials to construct. It allows you to purchase, upgrade, and cosmetically change your horse & raven.
Fishing Hut (Colony Level Renown)
The Fishing Hut costs 600 Supplies and 45 Raw Materials. It unlocks the Fishing Line which adds a Fishing Rod to your quick wheel so you can catch fish. You can then trade fish in for deliveries at the Fishing Hut in exchange for metal bars, cosmetic items, and other rewards.
Shipyard (Colony Level Renown)
The Shipyard costs 600 Supplies and 45 Raw Materials to build. Once constructed, you can use it to customize your longship and more longship cosmetic items can be found in the game world.
Tattoo Shop (Colony Level Renown)
The Tattoo Shop costs 600 Supplies and 45 Raw Materials. Once built, you can use it to change your hair and tattoos. It also adds more tattoos that can be found in the game world.
Hunters Hut (Colony Level Renown)
The Hunters Hut costs 600 Supplies and 45 Raw Materials. Once unlocked, you can trade in your Legendary Animal trophies for rewards. It shows you a list of Legendary Animals but it does not give you AC Valhalla’s legendary creature locations.
Brewery (Colony Level Renown)
The Brewery costs 600 Supplies and 45 Raw Materials. It improves the buffs provided by the Feast Buff from the Bakery.
Bakery (Colony Level Renown)
The Bakery costs 600 Supplies and 45 Raw Materials. Constructing the Bakery opens a Feast Buff which allows all of your soldiers to eat and have a buff for a long period of time.
Museum (Colony Level Renown)
The Museum costs 600 Supplies and 45 Raw Materials. You can exchange Roman Artifacts you have discovered for rewards. He gives you rewards for batches of Roman Artifacts, so far all we’ve unlocked is cosmetic items for your town.
Seers Hut (Hamlet Level Renown)
The Seers Hut costs 800 Supplies and 60 Raw Materials to build. It offers the opportunity to dive into strange visions which opens some very exciting missions on a different plane. You must wait until you have the mission “A Wise Friend” that pops up in town to greet Valka at the docks.
Cartographer (Hamlet Level Renown)
The Cartographer costs 800 Supplies and 60 Raw Materials to build. You can buy maps for each area and they show Ingots, Gear, Books of Knowledge, and Raw Materials.
Alvis And Holgers House (Hamlet Level Renown)
This house costs 800 Supplies and 60 Raw Materials. It adds additional buffs to the Feast Buff.
Grain Farm (Hamlet Level Renown)
The Grain Farm costs 800 Supplies and 60 Raw Materials to build. It adds additional buffs to the Feast Buff
Cattle Farm / Fowl Farm (Hamlet Level Renown)
Further increases the Feasting Buff with additional benefits. Costs 800 Supplies and 60 Raw Materials.
Kari’s House (Hamlet Level Renown)
This upgrade costs 1000 Supplies and 85 Raw Materials. It provides a bonus to the Feast Buff