Casey Scheld ReviewsGame ReviewsPC Reviews

Dead Dungeon Review

Official Score

Overall - 30%

30%

Dead Dungeon fails to capture the platforming magic that made its inspiration so great. Even the most diehard fan of games like Super Meat Boy can pass on this one without missing anything of importance.

User Rating: Be the first one !

There’s a fine line between an homage and a ripoff. Alexey Roenko’s new platforming game Dead Dungeon brazenly crosses this line, ripping off Team Meat’s Super Meat Boy in every way possible. It’s just a shame they forgot to carry over anything that made that platformer so great.

Dead Dungeon Review

The absolute bare amount of effort went into Dead Dungeon’s design. Start the main mode, and players are treated to a series of black and white sketches without any accompanying music. From what we could gather, a number of cubes had their livelihood altered when an evil devil cube invaded their town with a giant vacuum. One angry looking cube remained, and with the donut shop closed, he ventures into a cave.

Divided up into 50 levels, players must grab an icon that opens a door, and then go through that door. However, the game doesn’t make it easy on the player, as a number of cannonballs, buzzsaws, spikes, and enemies stand in his way. The main character is a fragile guy, dying in one hit. However, lives are infinite, and death means starting the level over once more.

It’s just a shame that the engine powering the platforming was not fully fleshed out. Other than a double jump, this character has no special moves at his disposal. The lack of wall jumping or running means that all players will plod along at the same pace, giving this title a slow feel. It can also be frustrating to time jumps as well, as the amount of time each button is pressed signifies the height of the jump. There are also moving platforms and portals (ripped straight from Valve’s Portal serues), which add to the unpredictability. When all of these things come together, it becomes downright frustrating to play.

Dead Dungeon - Gamers Heroes

The level design makes this rigid platforming stand out that much more. Never mind the fact that nearly every level uses the same template – there are a number of cheap elements that practically guarantee death. Sections full of buzzsaws that require multiple perfect jumps in succession are a crapshoot, as it can be hard to figure out whether or not the character will clip on one of the many traps littering each environment. A perfect run of each stage won’t take too long – usually less than 30 seconds – but it is far too easy to mess up due to the poor design and the hard-to-judge hitboxes.

Later stages will no doubt take some time to complete due to their sheer difficulty, but there are a number of donuts and collectables off the beaten path that can be collected for those looking for more. A Necrologue that shows the number of deaths for each player is available, but only a handful of people made the roster when we played.

Dead Dungeon fails to capture the platforming magic that made its inspiration so great. Even the most diehard fan of games like Super Meat Boy can pass on this one without missing anything of importance.

This review of Dead Dungeon was done on PC. A digital code was provided by the publisher.
Luigi's Mansion 2 HD is well worth a play for those looking for sheer charm and puzzling adventures in equal measure; just don’t expect too many new twists and turns as you bust ghosts in the moonlight.
Super Monkey Ball: Banana Rumble sticks to its roots a little too closely, with its multiplayer mode coming off as more of a bonus than the main attraction.
Anya Forger’s adventures in SPY×ANYA: Operation Memories are well worth the time of any secret agent.
Still Wakes the Deep is a truly immersive tale, but its linearity ultimately prevents it from reaching new heights.

Casey Scheld

Casey Scheld has more than 15 years of experience in the gaming industry as a community manager, social media director, event specialist, and (of course) gaming editor. He has previously worked with gaming start-ups like Raptr, publishers like Konami, and roller derby girls at PAX West (check out Jam City Rollergirls)! Gamers Heroes is a passion project for him, giving him a chance to tap into the underground side of gaming. He is all too eager to give these lesser-known heroes of the indie space the attention they so rightly deserve, seeking out the next gem and sharing it with the world. Previously making appearances at events like CES, GDC, and (the late) E3, he is all too happy to seek out the next big thing. For those that want to talk shop, send over a tip, or get an easy win in a fighting game of their choosing, be sure to check out his social media channels below.

Leave a Reply

Your email address will not be published. Required fields are marked *